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Not only does the ZBrush to Photoshop plugin give options for 24 different passes (24!), it will also render them all out automatically and arrange them appropriately in Photoshop, so you can jump straight into compositing! Some of the passes are really clever too, such as different light angles so the lighting can be completely changed after rendering.
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It can be quite time-consuming saving them all out individually and compositing them in an app such as Photoshop. When you render in ZBrush you get up to 7 basic default render passes. This plugin has shipped with ZBrush since version 4R8 and is incredible. An unofficial version for Blender is also available under the name GoB, which is what I use. If your 3D app isn’t in the default list of apps, supported third-party versions are available for Modo, Lightwave, Daz, Poser, and more. GoZ will allow you to transfer all of your models between most 3D packages with one button click and can even carry material information too. The reason this is first is because if I had to choose to keep only one item from this list it would be GoZ. GoZ is not strictly a plugin for ZBrush but rather a plugin for other apps you use with ZBrush.
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In this article I’m going to cover the plugins I use the most and why I think you should too. These include the official plugins that come shipped with ZBrush, official plugins you need to download and third-party plugins that a few clever people have developed (for free!). ZBrush has a bunch of different plugins that don’t always get the attention they deserve.
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