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Baby Dragon takes care of swarms, while Musketeer provides decent tank killing and anti air.ĭon’t lose a tower. Built for lower arenas, where there is no Ice Golem 🙂Īlong with the Knight, use the Cannon to defend against ground troops. Mortar plays the role of a defensive building here, but in case Hog Rider doesn’t connect, it can be used offensively too.Ī spin off version of the popular 2.6 Hog Cycle. Make combos with the Hog, like Hog + Valk, Hog + Poison and take guaranteed damage! For defense against swarms, you’ve got the Magic Archer, Zap and Valkyrie. These three Arena 6 decks are very good at offense and have a great defense as well.Ī highly offensive deck. You’ll want to play him offensively, and use a good support card + Mini Tank on defense.
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Possibly the most well-rounded win condition in the game. I’d suggest that you choose a win condition from the following four cards for your Arena 6 Decks, because they are easy to play with and don’t need much support. The addition of X-Bow, Balloon, Mortar, and Skeleton Barrel adds a lot more options for your deck, making it both versatile and offense-oriented. There are a good number of win conditions to choose from at this stage. Preferably attacking only buildings, win conditions should be strong enough to reach towers, dealing moderate damage, and have a reasonable elixir cost. The win condition is the main damage dealer in the deck. 3 Arena Rush series: Choosing a Win Conditionīest Arena 6 Decks has numerous win decks.
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